Overview

TODO problem statement of Equipment: looting and progression; match over match variety — but, with the constraint of time and content resources. Call out how this was prototyped and developed entirely by me late in the game’s development and had an outsized beneficial impact on the game while being inexpensive for content departments.


Helmets & Saddles

TODO briefly explain helmets and saddles functionality. Explain their purpose in the loot progression pool


Amulets

TODO explain the general functionality of amulets and how they differed from helmets/saddles and how they aimed more at match over match variety. List and describe amulets for launch. Discuss the successes and failures of amulets towards this goal as a lead-in to the next section…


Post-Launch Content

TODO explain goals of new changes: higher impact excitement, more match variety via equipment system due to it’s low dev resource costs and quick turnaround.

New Amulets

Enchanted equipment